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Warhammer Online: Age of Reckoning
Electronic Arts
By Electronic Arts

List Price:$49.99
Best Price:$24.99
You Save:$25.00 (50%)
Seller:R2D2 Enterprises, an Amazon.com-authorized merchant
Availability:Usually ships in 1-2 business days
  
 58 new & other offers available from $20.00
 
Or buy directly from Amazon for $29.99 

Product Details

Manufacturer: Electronic Arts
Publisher: Electronic Arts
Release Date: 2008-09-16
ASIN: B000TD3IA2
UPC: 014633156560
Edition: Video Game Standard
Model: 014633156560
Sales Rank: 493
Avg Customer Rating: 4 out of 5
ESRB Age Rating: Teen
Primary Contributor: Windows XP
Platform: Windows XP
Label: Electronic Arts
Studio: Electronic Arts
Batteries Included: 0
EAN: 0014633156560
Format: DVD-ROM
Dimension: 0 inches X 0 inches X 0 inches
Weight: 0 pounds
Package Dimension: 0 inches X 5 inches X 7 inches
Package Weight: 1 pounds

Features
  • Undertake a wide variety of PvE quest types related to an army's war efforts,
  • Based on Games Workshop's popular Warhammer fantasy world. Dominated by force of arms and magic, this world provides a rich setting for hundreds of thousands of players to experience the epic nature of war and the glory of battle.
  • Join one of six Armies and fight for the Armies of Order (Dwarf, High Elf and Empire) or the Armies of Destruction (Greenskin, Dark Elf, or Chaos). Wage war across three unique battlefronts.
  • Next generation Realm vs. Realm game system integrating both PvP combat and PvE quests on the same map in support of the greater war.
  • Engage in four levels of RvR combat



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Editorial Reviews

Amazon.com

War is Everywhere

War is everywhere in Warhammer Online: Age of Reckoning (WAR), the new fantasy MMORPG from Mythic Entertainment, the creators of Dark Age of Camelot. WAR features next generation Realm vs. Realm gameplay that will immerse you in a world of perpetual conflict for years to come.

Experience the glory of Realm vs. Realm! Declare your allegiance and join hundreds of thousands of mighty heroes on the battlefields of Warhammer Online: Age of Reckoning to experience the epic nature of war. Enter a grim fantasy world where the armies of Order (Dwarfs, High Elves, and Empire) and Destruction (Greenskins, Dark Elves, and Chaos) collide to determine the fate of nations. Invade enemy lands, besiege imposing fortresses, and sack sprawling capital cities for the glory of your Realm. Wield devastating magic and deadly weapons, battle monstrous creatures, and join your brothers-in-arms in epic Public Quests. Climb the Bastion Stair, carry your Guild Banner into battle, and unlock the secrets of the Tome of Knowledge as you travel the world. Sharpen your blade and prepare to unleash your inner mutation-the Age of Reckoning has begun and WAR IS EVERYWHERE!

Warhammer Online: Age of Reckoning Logo

Key Features

  • Realm vs. Realm (RvR) gameplay means you will never fight alone, but as part of an army of allied players sworn to defend your homeland and conquer enemy Realms. Your every action-every quest completed, every battle fought-contributes to the war effort and can turn the tide of battle, bringing victory to your Realm!
  • Experience the camaraderie of fighting side-by-side with allied players against otherwise insurmountable odds in groundbreaking Public Quests. These cooperative PvE encounters unfold across multiple stages and allow solo players to experience the glory of RvR.
  • Embark on the endless quest to complete the Tome of Knowledge and unlock Warhammer lore, detailed monster information, new abilities and rewards, and major story plotlines. The Tome is also the story of your life in the game, tracking your achievements to share and compare with others.
  • Explore massive Living Cities that become more or less prosperous based on a Realm's overall performance in the ongoing war. Navigate a maze of twisting streets, visit the local tavern, explore a dark under-city, and meet colorful personalities in a city full of adventure.
  • Advanced guild features give unprecedented control to leaders and members, and make guilds an integral part of the war efforts. Guilds can create unique heraldry, capture and claim keeps, and earn Guild Tactics as they grow in power along with their members.
Warhammer Online: Age of Reckoning
Pick your favorite character.
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Warhammer Online: Age of Reckoning
Battle to the end against rivals.
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Warhammer Online: Age of Reckoning
Wander through vivid environments.
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The Warhammer Online: Age of Reckoning servers will go live on September 18th, 2008.

Product Description

War is everywhere. Warhammer Online: Age of Reckoning will immerse you in a world of perpetual conflict for years to come. Experience the glory of Realm vs. Realm! Declare your allegiance and join hundreds of thousands of mighty heroes on the battlefields of Warhammer. Enter a grim fantasy world where the armies of Order and Destruction collide to determine the fate of nations. Invade enemy lands, besiege imposing fortresses, and sack sprawling capital cities for the glory of your Realm. The Age of Reckoning has begun.


Customer Reviews

WAR RvR Trumps WOW PvP  (Rating: 4 out of 5)

Has WoW PvP left you wanting better, more, PvP and generally disappointed in what could have been done? If so, then WAR is a MUST-HAVE game. its characters are varied, solo play is viable yet team play is so much more effective. You need not do a single quest to advance your character, the best rewards are earned through RvR (PvP) conflicts. The GFX are NOT goofy-cartoonish as that other game. PVE has 100's even maybe 1000's of quests but whats the point, stay with WOW if the PVE floats your boat. If it's PVP you're looking for, then join the gamers playing Warhammer-Online, you will NOT be disappointed. Think WoW PVP on STEROIDS... that's WAR's RvR!

Warhammer Online  (Rating: 4 out of 5)

This is a great game. Lots of RvR, PvP, and PvE content. A great guild will help make this game a great success for you. I personally am having a blast, and look forward to many years playing Warhammer Online.

Here's an Honest Review...  (Rating: 2 out of 5)

War is not a *bad* game. In fact, there are a couple of features that Mythic came up with that we will probably see implemented in other games. The problem with WAR is that the developers made it TOO dependant upon the users of the game. Yep, I said it. We, the players, are the weak link in this game.

Players are too spread out across the tiers to allow you to be able find a group AND find a group to fight. Public Quests?... Awesome idea.. when you can find other people. Capture a keep? Big fun... when you can find other people. One saving grace is being able to cue a scenario from anywhere... *BUT* you might wait 15 minutes for it to pop... (no people in your tier)

Here's the next problem. When you can't find other people, there's NOTHING to do. The quests are boring and turn-key. Crafting is absolutley horrible. HORRIBLE! (They should fire the guy at Mythic that designed that part of the game.) It takes WAAAYYY too much time to create even the most simple potion. The auction house stinks... there is NO economy to speak of. In fact, other than buying your mount or abilities, you barely need gold. There are not dungeons in the normal sense. THere are "lairs", but the reset rate is horrible on them.

In other MMORPGs, at least when you couldn't find a group there was something you could go do: play the economic side in the Auction House, go farm equipment in a dungeon with a lowbie guildie, or go farm raw materials for crafting, or craft something cool. Nope, not in War... if a group isn't available to you, you are stuck with kill quests or a simple gather quest. That's it. And it's almost like the quests were added as a hindsight... like "the B team" was in charge of creating them... not much effort put into them... and it shows.

I guess it comes down to this... If you really like MMORPGs, then you will quickly bore with War. If you like the shoot-em-up types of games, then you might like War. War is a "one trick poney." Now... it's VERY good at that one trick (RVR)... but it's only one trick... and you only get to see the trick when a crowd finally gathers.

I love RVR(PVP)and when you can find it in WAR, it's really fun. (I left WOW because WAR promised better PVP. And it delivers... *sometimes.*) But you'll find that the majority of you time spent in War is wandering around looking for a fight or endlessly cueing up scenarios and then waiting for them to pop.

Good ideas:
PVP Lakes
Public Quests
The Tome
Seige engines
PVP centric

Horrible ideas/implementations:
PVP Centric at the cost of all other aspects of the game
Lame quests
NO economy
no crafting in usuable form

HEY MYTHIC!!! We need something to do when Server Population is low!!! (betcha' they don't listen)

BEWARE OF USED COPIES  (Rating: 1 out of 5)

Sorry, this isn't a review of the game. Be aware that used copies that do not include a key code are simply coasters. EA will not give you a key code, I tried. Yes - I should have known better.

Jeff

WAR IS NOT EVERYWHERE!  (Rating: 2 out of 5)

Sure many of the review posts say Warhammer is great etc. But what they don't tell you is most of those people have yet to play the end game. On top of that the people that think it's the greatest thing since sliced bread post their evaluation here in the beginning. They seem to never come back and admit the game isn't fun when they find out the end game is dull and boring. War is mildly fun until you level up into the higher levels (29-40). Then it gets boring real fast. The easiest test to see if Warhammer is for you is to answer these simple questions.

1. Do you like running the same scenario hundreds or thousands of times?
2. Do you like the lack of realm vs realm combat out side of scenarios?
3. Do you like server crashes after spending hours trying to sack an enemies town only to have to start over from square one after the server comes back up?
4. Do you like a lack of interaction with other players in your own realm?
5. Do you like spending hours and hours leveling & learning how to fight with your player only to have EA/Mythic decide to change your player into something almost unplayable in Realm vs. Realm combat.
6. Do you like PvE (player vs. environment) that is dull and akin to whack-a-mole as far as repetitiveness?
7. Do you like the other realm using game hacks to give them god mode?
8. Will you like being drastically out numbered if you happen to choose the wrong realm at the beginning?
9. Do you like animation issues with your player?
10. Do you like screen chop in the rare occasion of large scale rvr situations with the best of computers/internet connection?
11. Do you like non working/bugged abilities since game release months ago that are still unfixed?

If you can answer yes to all the above questions then Warhammer is a good choice for you. If not then I suggest you save your money and spend it elsewhere. Warhammer has many issues that make it not fun to play when you get into the higher levels. I just wish I would have read a post like this before I bought the game. Ultimately it's your choice of course but you'll be wise to heed my evaluation of Warhammer. You can also check out the web boards at the address below and just look at all the negative comments by unsatisfied customers.

http://vnboards.ign.com/warhammer_online_age_of_reckoning_general_board/b22997/p1




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