Product DescriptionThe grapher expansion pack for the Journey to Wild Divine allows users to save HRV (Heart Rate Variability) and SCL (Skin Conductance Level) game data during play and also allows real-time graphing when the game is not in use. This allows reviewing game data after use or to use as a tool outside of gameplay. Saves data in ASCII format. Prints in full color. Includes Chapter Tour & PC and Mac Software on CD.
-- Visualizers Biofeedback IMPACT ... (Rating: 5 out of 5) After thirty years of anecdotal theorizing about whether video graphics do/do not potentially affect/effect brain wave behaviours, we now have precision tools that can begin formulating specific, measureable parameters.
This particular Wild Devine software program is one of the dozens (now hundreds?) of personalized tools that specifically explore the dynamic effects that Video Graphics can play on the mind. Is the Mind affected? These popularly priced tools, along with scientific procedures such as the newly applied MRI brain scans, offer wider portals for exploration.
It seems clear that vast areas of conjecture concerning basic questions will now receive increased scholarly attention and inquiry due to rapidly expanding Biofeedback technology being widely introduced to other fields in addition to the usual but herethereto narrower boundaries of academic, military and trade discussions.
One fundamental but as yet unclassified category is whether ADD and Dyslexia have strong associations with the College Dropouts typical of leadership of this newly invented dot.com culture ... such as Bill Gates, Steve Jobs, Larry Ellison, Michael Dell, Ted Waitt, Shawn Fanning, Marc Andreeson, others ...